Starcraft II: Wings of Liberty
What should I be building against late-game Protoss/Zerg armies as Terran?
| Posted on July 9, 2012, 11:21 a.m.
Seems like no matter what I build, I get rolled over. What's the "ideal" Terran late-game army? Obviously it depends on the matchup and opponent army composition, but assuming a standard Ling/Bling/Infestor/Ultra/BL and Zealot/Archon/Cololsus/Templar armies that are adequately controlled, how am I supposed to win?
I'm at the point where I just want to switch back to Zerg for my free promotion. I picked Terran because I'd heard they were "UP", but I assumed it was just standard balance whine. Turns out Terran's actually worse off now than Zerg was when I played them a year and a half ago.
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| Posted on July 9, 2012, 11:47 a.m.
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August 25th, 2010.
| Posted on July 9, 2012, 12:42 p.m.
Viking/Raven/BC vs Zerg BC/Ghost vs Protoss. Build mass orbitals and sack SCVs so that you have a higher army supply. Though you will still lose to fungal/vortex if you are clumped for even one second.
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| Posted on July 9, 2012, 2:22 p.m.
Late game toss go for ghosts and Vikings with maurauders as a slowing meat shield. Against zerg probably mass Viking and maurauder, with ghosts sprinkled in. If its more ultras then broods, go mass maurauder and exclude vikings. If they're going lings then more marines then maurauders. And if its late game and you're not that high ranked, then sneak a ghost in and nuke a base or 2. Goodluck, terran is limping at the moment XD
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