|Why do people say Oblivion's leveling system is "broken"? (67) | Posted on May 28, 2011, 6:49 p.m.|
|You can actually train by yourself without doing any quests to attain mastery. People in history have done this like Musashi Miyamoto. That's essentially what i did with my final character so I definitely can't support removing skill leveling. I also knew gamers that were racist and always tried to antagonize and kill nonhumans. That is actual roleplaying and you don't need a game to tell you what role to play.|
If you dislike skill leveling then we will never agree on that issue. I want it in.
|A bunch of 100% damage, no X-Factor, no assist combos for MvC3. (6) | Posted on May 28, 2011, 6:19 p.m.|
|Magneto's is the coolest because it has two gravity squeezes. Not practical at all but I love gravity squeeze.|
The only practical ones I saw actually were Spiderman, Akuma and Zero.
|Why do people say Oblivion's leveling system is "broken"? (64) | Posted on May 28, 2011, 6:05 p.m.|
|You can quibble about the definition of broken as applied to game mechanics, but if you've got an RPG that allows your character to become more powerful just by hopping in one place without solving any quests or accomplishing anything, then the leveling system is fundamentally ****ed up.|
That's where I disagree. From what I'm reading it appears that you dislike the concept of leveling up abilities. That, I just don't see at all. Why wouldn't you become a better acrobat from jumping all the time? Why shouldn't repeated physical activity from jumping make you physically stronger? It makes a lot more sense than the standard XP system of most RPGs. I would prefer not linking XP to quests actually. It makes a lot of sense to me and introducing a standard XP system would be a step backward. You shouldn't have to do quests to become more powerful. Those who roleplay shouldn't be forced to do quests they don't want to do just to level up.
I do agree that there is a huge disparity to master different skills although I don't mind it too much. Mastery isn't necessary to finish the game so it only really affects completionists like myself. The flipside though is that mastery of the given skills really does translate into mastery. Having mastered all the skills, I can honestly state that you get so potent that the game is a cakewalk so making such levels of power hard to reach makes sense as well. By the time you feel like you're grinding, you've already reached a useful level of proficiency.
|Why do people say Oblivion's leveling system is "broken"? (58) | Posted on May 28, 2011, 10:09 a.m.|
|The problem doesn't even lie with the leveling system. It's really fine as it is. The actual problem which people seem to miss is the scaling leveled enemies. That system allows enemies to grow more powerful than you if your character isn't leveled optimally enough. I already mentioned this earlier. If Oblivion were like most every other RPG, where every dungeon was inhabited by specific sets of enemies that remained constant, the leveling system would be absolutely fine. The absolute best solution is to have different dungeons and quests specifically designed for early, mid and late game. So if you get into a dungeon and get wrecked then you know that you need to get stronger before trying again and go ahead and look for an easier dungeon. That solves everything including leveled unique items which punished players for completing quests early. It also solves the cookie cutter dungeon design which where there was no point in exploring multiple dungeons when you could actually raid the same dungeon every three days to get all the loot you'd ever need.|
What is the fix that you're talking about, and what problem is this fixing, precisely? Because I think that maybe the "problem" we're talking about here might be two different things entirely. It helps to be specific about these terms.
My point is that the system does not have to be broken. The difficulty slider lets you play however you want without and repercussions at all. You don't even have to level if it's that big an issue for you. As such, I can't consider it broken since the player has any number of ways to get around it.
I simply do not see a problem in complaining about something that you can just fix yourself. It's like that Staples commercial where there's an easy button and if you press it, your problem is solved. There's a literal easy button here that will actually solve all of your issues. Just press it and move on. With all this time you've spent complaining about it, you could have instead solved your complaints 20 times over. You wanted to talk about the broad definition of the term broken, correct? Well let's use it in any other context. If your car's wheel is broken but there's a button you can press that makes all the issues go away, what's the point about complaining about your broken car?
Oblivion's scaling system is in fact broken. Oblivion requires you to sleep which in turn levels your character. When you level your character you are immediately affected by the scaling. The scaling is broken because it punishes you for leveling. The difficulty slider is not an appropriate fix to this as it lessens the enjoyable experience of the game. Therefore, the system is broken.
You almost never have to sleep with the exception of a handful of quests. Moreover enemies upgrade every 5 levels IIRC so it's not immediate either. Also the game is entirely the same on easier settings with the exception that everyone has less health. Can you articulate how a difficulty slider can lessens your enjoyment?
|Why do people say Oblivion's leveling system is "broken"? (53) | Posted on May 27, 2011, 1:54 p.m.|
|Heh Why exactly are you still arguing? I've already proven my point. The leveling system is only broken if you decide that you want to allow it to be broken. That's just a fact. Quite literally the game allows you to fix it if you want to. But yet, here you are continuing to whine about something that you can clearly and factually get around yourself with absolutely no penalty. |
Your logical fallacies and clear tendency to put yourself on a pedestal ended this argument already. Go continue to tell yourself how superior you are to people while simultanrously whining about things that you can easily get around yourself. I'm sure that sort of thinking is very beneficial in the fighting genre you enjoy so much. What kind of fighting fan are you anyway when you complain about such trivial easy to fix matters? Or are you one those people that complain about fireballs?
If we call a monster health slider a fix for a badly balanced game, then is a game where there is no real attention paid to difficulty balance okay?
In the very post where you said this, I even stated that the system wasn't perfect. Then somehow you think it's a good logical leap to imply that this thinking must also translate into no game balance is acceptable.
|Why do people say Oblivion's leveling system is "broken"? (50) | Posted on May 26, 2011, 7:23 p.m.|
|I don't think you know what broken means, or understand much about game design. I also don't think you're knowledgeable enough yet to be having this argument to be quite frank, so give it a few years and maybe we can have an intelligent discussion about it.|
Haha so basically I factually point out that the 'broken' game mechanic is only broken if you allow it to be broken and now you think that you somehow have more legitimacy to argue about game design solely because you decide that you do. Sorry if no one else here cares about your supposed and self proclaimed gaming superiority.
Do you know what broken means in the competitive gaming community? Broken characters and tactics are so overpowered that there are no counters or ways around them. Classic Akuma is one of the clear examples of a broken character in SF because certain characters literally could not beat a well played Akuma. Of course though you would know this as you're supposedly years ahead of me in gaming knowledge. By comparison you are trying to claim that a game mechanic is broken even though you can simply decide that it's no longer broken.
Then again perhaps even superior gamers like you, clearly years ahead of gamers like me, should be reminded that ad hominem arguments are clearly a logical fallacy-much like the either/or logical fallacy you tried to pull earlier of course. But please don't allow all those fallacies get in the way of you talking about how great you are. What a joke.
|What is the "cancer killing gaming"? (34) | Posted on May 25, 2011, 6:42 p.m.|
|Not the way MS handled its growth, forcing devs to deliver content for a fee or for a higher price just because it hurts the perception of value on the DLC of other publishers (such as EA). Why buy silly DLC clothing when some dev releases good big content for free?|
MS' closed network is competing with other infrastructures that have other design philosophies. The very nature of free markets encourages diverging business models.
|Why do people say Oblivion's leveling system is "broken"? (47) | Posted on May 25, 2011, 6:37 p.m.|
|What is the "cancer killing gaming"? (29) | Posted on May 25, 2011, 6:26 p.m.|
|DLC is a good thing. It's not anti-consumerism when it's a simple free market mechanism.|
|What is the "cancer killing gaming"? (25) | Posted on May 25, 2011, 6:17 p.m.|
|The home console industry grows every year. I don't see any basis to argue that it's fall is inevitable.|
|Why do people say Oblivion's leveling system is "broken"? (44) | Posted on May 25, 2011, 6:01 p.m.|
|The entire point of Oblivion is to allow players to player however they want. Difficult enemies are optional. Easy enemies are optional. Even, leveling up is optional. You cannot call something that is completely optional.|
How can you call something broken when you just simply decide not to allow it to be broken? Is it perfect? No, Is it broken? No. Now you're trying to argue an either-or argument.
|Sony Ericsson's Canadian Online Store HACKED! (69) | Posted on May 25, 2011, 4:53 p.m.|
The actual court documents are posted there.
|Why do people say Oblivion's leveling system is "broken"? (40) | Posted on May 25, 2011, 2:44 p.m.|
|We play games for fun--why would you discount the effect of having to drag down the slider all the way on someone's ego? Would you play a game that can only be finished by doing that?|
You should discount it because that's your own mental block and not a fault of the game. As I said before it's only a problem if you allow it to be a problem. Also Oblivion can be finished without messing with the slider anyway so that question isn't even applicable.
You may not like the mechanic. I agree it's not perfect but it's effect on the game is literally negligible.
|Sony Ericsson's Canadian Online Store HACKED! (33) | Posted on May 25, 2011, 8:16 a.m.|
|Sony sued Bleem into bankruptcy. Sony sued Lik-Sang into bankruptcy. Sony sues Geohot for using a PS3. Sony's been using legal bullying tactics for a long time now even when they legally don't have a leg to stand on.|
Even beyond that, there was the entire rootkit incident. The pattern is pretty clear. Sony simply does not care about consumer rights nor do they care about what is and is not actually legal.
|will they kill used games? (37) | Posted on May 25, 2011, 8:05 a.m.|
|People have been saying this for years yet I look at a new release big name game and its still 60 bucks on Steam day 1. They're not passing on the savings to the consumer, they're passing it on to the CEOs.|
Videogames are a segmented market. Those willing to pay full price at release pay that price. Past that point, prices trend downward. There is tremendous downward pressure to lower sales after launch.
|Why do people say Oblivion's leveling system is "broken"? (37) | Posted on May 25, 2011, 8:03 a.m.|
|You never used the difficulty slider before, did you? Because the slider limits you to using conjuration and cheats like poison or spell stacking rather than playing the game normally.|
Ummm no one is talking about increasing the difficulty except you.
|will they kill used games? (28) | Posted on May 23, 2011, 11:07 p.m.|
|the elimination of used games will put ridiculous downward pressure on the price of new games. You think Steam has plenty of sales now, just see what happens to launch prices and price drop schedules when the entire industry is competing in DD only. The inability to sell, return, rent or exchange the data is going to cause a revaluation by the consumer side.|
I came in to say pretty much this. Also keep in mind how DD eliminates the middle man. Developers will be able to charge less by eliminating a lot of the publishing costs.
|Why do people say Oblivion's leveling system is "broken"? (32) | Posted on May 23, 2011, 11:02 p.m.|
|Oblivion is actually really easy either way so I don't see the point of complaining about difficulty. The added items and skills that become available in higher levels more than outweigh the leveled enemies. Just master an easy abusable skill like stealth, alchemy or create unfair enchanted weapons and you rarely, if ever have problems. |
The difficulty slider was put there specifically so that difficulty is never a hindrance for players. I mean what exactly do gamers need beyond that? If you ever find yourself trapped by broken stats, you're never forced into a dead end. When one system which you believe is flawed, is specifically addressed by another system, I see no point in complaining.
The absolute best solution would be to just designate a quarter of all dungeons for low level characters, a quarter for mid level characters, a quarter for high level characters and a quarter specifically for uberly leveled characters. As it is though, the there is absolutely no penalty either way to broken stats unless you choose to allow them.
|Why do people say Oblivion's leveling system is "broken"? (24) | Posted on May 23, 2011, 1:26 p.m.|
|That's a silly thing to resort to though. The difficulty slider should be used when my actually ability to play the game can't keep up with the difficulty of the game. It should be used when my inability to micro-optimize my skill set can't keep up with the hordes of bears that assault me at every turn.|
I don't see the problem. The slider allows you to play the game the exact same way that you want to play giving absolutely no penalty outside of hurting your ego.
|Why do people say Oblivion's leveling system is "broken"? (18) | Posted on May 23, 2011, 9:12 a.m.|
|If you dislike how the leveling system 'forces' you to play then there's always the difficulty slider.|
|C/D: Melee = Action Game. Brawl = Fighting Game (13) | Posted on May 21, 2011, 7:19 p.m.|
|Both are party games.|
|So Robotnik->Eggman is not okay but Toadstool->Peach is...? (16) | Posted on May 20, 2011, 12:31 p.m.|
|I'm more bothered that Mario is technically married to Pauline...|
|Why are people calling Single Player "Campaign?" (22) | Posted on May 19, 2011, 9:41 a.m.|
|There are other single player modes that aren't campaign. Mission mode, time trial, practice mode etc are also single player. Campaign specifically refers to the story mode.|
|Is there such a thing as a game that has more grinding than Pokemon? (27) | Posted on May 18, 2011, 8:42 p.m.|
|Is it even possible to max armor stats in Vagrant Story? It grows so sloooooow and you can decrease stat while increasing another.|
It's possible. You have to plan it out and there are a few FAQs that can help. The CLASS/ELEMENT stats are actually easy to max, Just make 4 or 5 sets of armor and max different class/element stats on each and combine them. You can just leave your system on overnight and just let enemies attack you over and over again. It's the TYPE stat that's a huge pain. Depending on what you're making you can require hundreds of different items to max type.
There's a guy who used to post on the VS boards who's completed the game over 300 times to make a certain shield (Ultimate Damascus Dread Shield, I think?) with perfect stats. I am not joking. I actually used to talk to the guy. He pretty much constantly played VS during all of his free time and used to go on and on about how making an item with perfect stats was this colossal labor. He eventually got a PSP so he could play VS on the go, and said the release of the PSP was the biggest help in his quest to have every perfect item in VS.
I'm actually one of those players that do that. I'm still playing my PSone save file on my PSP. I haven't completed as many games but my current projects requires even more time than a UDDS (Ultimate Damascus Dread Shield). I'm fairly certain my ultimate armor is the most durable VS armor ever made by anyone in the world.
Vagrant Story can be a massive time sink. Making an UDDS is pretty epic but making an Ultimate Wooden Hoplite shield, which is arguably a better shield since it offers better magical protection, takes even longer. Even harder than that is maxing an UDDS' DP stat which will require exponentially more play throughs. I'm not talking about doubling or tripling the number of playthroughs here. I've often thought about releasing an FAQ with my intensive notes and recipes for the game but there's maybe only a handful of people that would ever be interested.
|The PSN Cluster**** (3) | Posted on May 18, 2011, 8:18 p.m.|
|^When you pick a fight with hackers it's pretty stupid to not update your defenses.|
|C/D: MGS is one of the greatest game series of all time (24) | Posted on May 18, 2011, 8:01 p.m.|
|The story is so ridiculously B movie bad that I really don't understand how anyone can take it seriously.|
|Is there such a thing as a game that has more grinding than Pokemon? (14) | Posted on May 18, 2011, 6:47 p.m.|
|Vagrant Story is deceptively near impossible to complete. It's one of the few games where it becomes exponentially harder to increase.|
The examples being given are merely increase linearly. To give an example, it might take 1 playthrough to increase an armor's DP by 6. It will take 2 playthroughs to increase it by 6. Eventually you'll play several playthroughs just to increase a certain stat by decimals. This is on top of how normal ultimate armor can take weeks to finish and that's just a pretty basic set.
|If you could hug one member of game industry, who would it be? (33) | Posted on May 18, 2011, 6:11 p.m.|
|Bethesda: Skyrim is "too big". (20) | Posted on May 18, 2011, 12:03 p.m.|
|Really? Maybe Morrowind just felt bigger on account of actually having things to see then.|
I believe that Oblivion's compass and increased running speed. In Morrowind it was hard to find things, you needed to level up significantly just to be able to safely travel and you just took far too long to get anywhere unless you increased your speed.
|Bethesda: Skyrim is "too big". (15) | Posted on May 18, 2011, 10:39 a.m.|
|DAGGERFALL is too big. If Skyrim is being compared to Oblivion,which itself is smaller than Morrowind, the size is really nothing to write home about.|
Morrowind is actually a lot smaller than Oblivion.
|Tiger Uppercut for SFxT... (16) | Posted on May 17, 2011, 12:07 p.m.|
|How cool would it be if D. Dark appeared? No one here likely knows who he is.|
|If you could punch one game developer in the face, who would it be? (27) | Posted on May 16, 2011, 7:54 p.m.|
|Tameem Antoniades for making Dante into a game version of himself and telling fans who complained to screw themselves.|
|PS3 gamers community goes up against 360 gamers community (55) | Posted on May 13, 2011, 8:12 a.m.|
|Which still puts the free PSN a second option. ^_^|
|PS3 gamers community goes up against 360 gamers community (53) | Posted on May 13, 2011, 8:08 a.m.|
More gamers would pay for XBL than use PSN for free. ^_^
|PS3 gamers community goes up against 360 gamers community (50) | Posted on May 13, 2011, 8:01 a.m.|
|Xbox Live gamers on average play more than PSN gamers. There are also more XBL gamers so the advantage on paper would lie with XBL.|
|The last character you played as is now your "assassin". (48) | Posted on May 12, 2011, 2:38 p.m.|
|I played a random Android game called Traffic Control or something. I think I was supposed to be a traffic controller so I'm still pretty safe. Good thing too or otherwise it would have been Magneto, Dante or Sentinel.|
|Anyone else getting Dark Souls on 360? (48) | Posted on May 12, 2011, 5:55 a.m.|
|Right, what about before all of this eh? If the breach never happened no one would have EVER brought up security, it's not relevant to this discussion.|
Great point. Let's ignore the very obvious and very blatant issues in PSN just because you think we should. Haha what an idiotic concept.
We have Captain Communism here. Please tell us all where we all should obviously spend our money because obviously market capitalism is obviously less efficient that your obvious market savvy. I love idiotic arrogance.
|Just got my 30th platinum! (25) | Posted on May 11, 2011, 10:39 p.m.|
|I have some pretty epic completed games of which I've completed 30. DoA4, GRAW, Geo Wars and SF2 (not HD remix) are some of the ones I remember being hard from the top of my head. SC: Double Agent was tough only because I started it when online was completely dead and I had to get all the Gold Trophies solo.|
|Anyone else getting Dark Souls on 360? (38) | Posted on May 11, 2011, 10:32 p.m.|
|People are still whining that other people are willing to pay for a superior service? Yeah as already mentioned at the very least the 3 weeks that PSN has been compromised should give an idea of why some people don't mind paying.|
|The industry needs to implement DRM methods to disc based games (32) | Posted on May 11, 2011, 4:08 p.m.|
|How can any consumer actually want to give suppliers the ability to dictate how you use your media? That makes no sense to me. |
The used game market is pretty simple to understand. There is a healthy segment of the market that is willing to wait for their games if it means they can buy them cheaper. There's no magic here. If developers want a slice of the pie then they should lower their prices accordingly after the initial retail price.
|Any JRPG main protagonist whose love interest isn't a party member? (2) | Posted on May 10, 2011, 8:27 a.m.|
|Illusion of Gaia|
|Sony is a such a disgrace to the gaming community. (31) | Posted on May 10, 2011, 8:16 a.m.|
|Directly from my Transformers: WFC manual:|
LIMITED USER LICENSE.
Activision grants you the non-exclusive non-transferable , limited right and license to use one copy of this program solely and exclusively for your personal use.
YOU SHALL NOT:
Sell, rent, lease license, distribute or otherwise transfer this program, or any copies of this program, without the express prior written consent of Activision.
|Sony is a such a disgrace to the gaming community. (27) | Posted on May 10, 2011, 8:02 a.m.|
You agree not to:
Distribute, lease, license, sell, rent or otherwise transfer or assign the Software, or any copies of the Software, without the express prior written consent of Licensor or as set forth in this Agreement;
It also states that since you're only buying a nontransferable right to use their property technically, no one should be able to come over your house to play it unless they too bought the game.
Here's another interesting one:
TERMINATION: This Agreement will terminate automatically if you fail to comply with its terms and conditions. In such event, you must destroy all copies of the Software and all of its component parts.
|Sony is a such a disgrace to the gaming community. (22) | Posted on May 10, 2011, 6:58 a.m.|
|So do you contact developers every time you buy or sell a used game? The EULA dictates that you do so.|
|Sony is a such a disgrace to the gaming community. (20) | Posted on May 10, 2011, 6:38 a.m.|
|When you buy a PS3 you agree to the terms and conditions in the EULA end of story.|
Breaking EULAs doesn't make you a criminal. Moreover EULAs are overturned all the time.
|Sony is a such a disgrace to the gaming community. (18) | Posted on May 10, 2011, 6:22 a.m.|
|How so, by saying we're not going to bow down to a bunch of criminals? Should they have just cowered int he corner and allow them to do what ever they wish?|
So allowing consumers to alter their own property is the same thing as bowing down to criminals now?
|Side by side pics of MMO players and their characters (32) | Posted on May 10, 2011, 6:13 a.m.|
|Interesting how all the people that are first to throw stones don't post pictures of themselves too.|
|Sony is a such a disgrace to the gaming community. (14) | Posted on May 10, 2011, 6:07 a.m.|
|Sony gave their fans everything all the other companies gave to their own and just had the misfortune of having enemies with enough smarts to hit them hard.|
I'll have to disagree with this in particular. Sony antagonized the hacker community. The fact is that Sony has continually used bully tactics to get their way and it was a matter of time before some one hit back.
|Today is a sad day... i realized i am bored with Minecraft (20) | Posted on May 8, 2011, 8:08 p.m.|
|I always take breaks when I need them. At the moment I'm refusing to play until there's a way to disable weather. Even staying on for a few seconds in a snow storm means I'll have to clear out layers of snowfall from the entirety of my current build project and since it's huge, it's not worth the effort to build more.|
I really wish I could play otherwise though.
|I really wish there were some modern open world games that didn't involve crime. (13) | Posted on May 6, 2011, 7:49 p.m.|