|The Game Overthinker makes a great case for making classic games more available (57) | Posted on Feb. 2, 2012, 10:19 a.m.|
|Speaking of Apple, here's a nice article on Apple's patent war over the 'Slide to Unlock' concept:|
Pretty stupid concept to patent and a clear example of economic dead weight loss if you ask me. That's how patents work in this day in age.
Put best by two economists is how the patent system works currently:
"Most patents are not acquired by innovators hoping to protect their innovations from competitors in order to get a short term edge over the rest of the market. Most patents are obtained by large corporations who have built portfolios of patents for defense purposes, to prevent other people from suing them over patent violations."
|Your greatest regret in gaming? (45) | Posted on Feb. 2, 2012, 8:11 a.m.|
|Not backing up one of my Vagrant Story files. I lost the data and I spent hundreds of hours maxing armor and weapons. I'm still rebuilding back to it, sadly.|
As an Achievement whore, I regret those times where I let my friends unlock achievements on my gamertag way back when I didn't care about achievements. I spent significant time completing those games and still have some left to complete. One of them was Ghost Recon Advanced Warfighter. If you know what that entails then I need not elaborate. Ever playing Smash TV which has a glitched achievement falls under this as well. I have some hard achievements completed but 100% will always elude me because of Smash TV. I'm OCD with this stuff.
|The Game Overthinker makes a great case for making classic games more available (55) | Posted on Feb. 2, 2012, 7:52 a.m.|
|Regardless, here's one from the Journal of International Business Studies, amalgamating around...150? studies and time weighed data from 100 or so countries.|
This is straight from the Abstract:
Overall, for developing economies, patent strength negatively affects domestic patent filings and insignificantly affects R&D and foreign patent filings. For developed economies, patent strength positively affects R&D and domestic patent filings, and negatively affects foreign patent filings, after some critical level of patent protection is reached.
The study is looking specifically at the number of patents being issued.
Your second study falls under the same thing:
Federal lab commercialization is explored: (1) by analyzing US government patents and (2) in a qualitative analysis of one NASA lab's patents. Tests apply to three distinct sets of patents, 1963-94: NASA, all other US government, and a random sample of all US inventor's patents. The federal patenting rate plummeted in the 1970s.
Your empirical studies or at least you assume that the number of patents correlates to innovation. The argument is specifically over how patents influence innovation so just counting the number of patents created to look for trends is circular logic.
Here's a great article on one particular example:
As it happens there is one critical difference between the earlier period and the later period. By patenting the separate condenser Boulton and Watt, from 1769 to 1800, had almost absolute control on the development of the steam engine. They were able to use the power of their patent and the legal system to frustrate the efforts of engineers such as Jonathan Hornblower to further improve the fuel efficiency of the steam engine. By way of contrast, and fortunately, Trevithick did not patent his equally innovative high-pressure design.
Ironically, not only did Watt use the patent system as a legal cudgel with which to smash competition, but his own efforts at developing a superior steam engine were hindered by the very same patent system he used to keep competitors at bay. An important limitation of the original Newcomen engine was its inability to deliver a steady rotary motion. The most convenient solution, involving the combined use of the crank and a flywheel, relied on a method patented by James Pickard, which prevented Watt from using it. Watt also made various attempts at efficiently transforming reciprocating into rotary motion, reaching, apparently, the same solution as Pickard. But the existence of a patent forced him to contrive an alternative less-efficient mechanical device, the sun and planet gear. It was only in 1794, after the expiration of Pickards patent, that Boulton and Watt adopted the economically and technically superior crank. The impact of the expiration of Watts patents on his empire may come as a surprise as well. Far from being driven out of business, Boulton and Watt for many years were able to charge a premium over the price of other steam engine manufacturers.
Going further the American Industrial Revolution advanced so rapidly specifically because the US ignored foreign patents. Heck even today firms horde patents just as a cost of doing business or to prevent competition from having said patents. Look at today's software industry which undoubtedly issues numerous patents whose sole purpose is to control technology and not promote innovation. Here's a great article on how current software companies use patents to bully each other:
So how exactly would more patents help that? Under your study, or at least your interpretation, more of that would translate to more innovation.
|The Game Overthinker makes a great case for making classic games more available (51) | Posted on Feb. 2, 2012, 2:37 a.m.|
|Here's another one:|
Furthermore, many empirical studies produced conflicting or counter-intuitive results, illustrating the need for careful empirical investigations rather than the heedless application of economic theory. Overall, the picture that emerges is still ambiguous and patchy.
Similar to the literature on patents, research on copyright has not produced conclusive empirical evidence whether unauthorized use of copyright works decreases social welfare, or what type of copyright policy would solve such a problem without excessive unintended consequences. Four problems in the literature are particularly pronounced. First, the literature is not balanced. Most empirical research deals with rights holder revenues. User interests and copyright industry adaptation have received much less attention.
The above is a study that merely analyzed all the empirical data on copyright and patents available thus far. The goal is merely to identify which areas need more study.
|The Game Overthinker makes a great case for making classic games more available (50) | Posted on Feb. 2, 2012, 2:10 a.m.|
|Oh yay some one is biting. Now why exactly are you citing a law journal when we're talking about economics? Moreover would you care to actually point out the relevant data? I looked up the authors to your articles. Glynn S. Lunney is a Professor of Law. Thomas Reed Powell is an Attorney. Mortimer Feuer is a Lawyer. So having said that what exactly do they say that gives evidence one way or another? I'm looking for something concrete or empirical mind you.|
The link I provided has a healthy list of empirical studies on the matter. More specifically it has a few economists pointing out how there isn't enough empirical data to support the traditional view of patents and copyrights. Moreover it has several quotes from economists stating things about the economic effect of copyright and patents.
Here's two similar studies:
Note that these studies have verifiable data.
|The Game Overthinker makes a great case for making classic games more available (48) | Posted on Feb. 2, 2012, 12:57 a.m.|
|What's funny is that many people will dismiss what Silver_Ogre said without really knowing anything about the issue. Here's some food for thought. There isn't any evidence that copyrights actually promote creativity and some evidence that suggests that it actually stifles innovation. There's even several economists that argue how copyrights and patents are killing creativity in various industries.|
Let's be clear on this. Copyrights are a government enforced monopoly. Monopolies backed by government are bad for consumers because the government prevents any form of competition. That's exactly what copyrights are.
|Online Passes Are Good For The Industry. (165) | Posted on Feb. 1, 2012, 8:41 p.m.|
|One of the first laws of physics is that an object in motion tends to stay in motion until it is met by an opposing force. In the same way, I think consumer complacency makes the slippery slope possible. Our refusal to accept business practices we don't like is the friction that stops it.|
There are numerable market forces that drive the price of a product. Equating a fallacious slippery slope argument to Newtonian physics simply isn't a good argument. More accurately the market is a valley between two slopes. The price tumbles to the appropriate price point goes a bit too far in the other direction then competing market forces pushes it back down.
You, as a consumer, can still buy a 'complete' game at retail price. Buy the game used, wait a while or search online for deals. You still have options. This is still, however, a valid method for developers to be compensated their labor from people who are willing to pay. Segmented markets are generally more efficient overall. Those willing to pay more pay more and get more. Those willing to pay less, pay less and still get a comparable product. I don't see the issue here.
If anything these practices along with the abundance of limited edition games would imply that games should actually cost more than they do currently at retail. People obviously are willing to pay more. So economically speaking if you don't want online passes then the market will force the price up and everyone will pay a higher price across the board. Of course everyone will complain about that too even though the market is obviously trying to drive the price up somehow.
|Online Passes Are Good For The Industry. (140) | Posted on Feb. 1, 2012, 12:07 p.m.|
|And the power we have is to not buy the product. That's why people who are against it are rallying against people who are totally accepting of it. Because if those of us who see why it's unfair get outnumbered by the people who are willing to shell out the extra cash, we'll end up forced to accept it in the long run. Once something is in place universally and there's no alternative, it's difficult or impossible to ever get rid of it.|
So are you implying that just because you disagree with something it's ok to use fallacies and abuse logic to forward your position? Because, that's what I was talking about.
|Online Passes Are Good For The Industry. (137) | Posted on Feb. 1, 2012, 7:08 a.m.|
|Not when topics like these come along. It's literally sitting here right in front of your eyes. As corporations remove the rights of consumers, they push for more and more. What made people angry in the past, seems reasonable now. At least, for ignorant folks like the TC. How long until everyone accepts invasive DRM, just because "Well, every game has it, man. If you don't like DRM, don't buy games."|
Yeah everyone that's ever used slippery slope as a logical fallacy can say the same thing. I already pointed out that Media companies tried to create a business model that consumers didn't like and failed. You're under the impression that consumers are some sort of victim that have no power and that corporations can impose their will indefinitely. You're starting with a wrong assumption.
|The Game Overthinker makes a great case for making classic games more available (8) | Posted on Feb. 1, 2012, 7:03 a.m.|
|Yeah just another reason why the current copyright system is stupid.|
|How many arcade sticks do you own? (30) | Posted on Jan. 31, 2012, 9:51 p.m.|
|2 Dreamcast Arcade sticks|
1 360 TE stick (MvC2 version)
1 360 SE stick
1 360 Arcade stick (I forget who made it but it has DoA4 on the cover)
|Online Passes Are Good For The Industry. (135) | Posted on Jan. 31, 2012, 9:45 p.m.|
|Slippery Slope is a logical fallacy. I don't know why people are making those absurd arguments.|
Moreover consumers generally backlash against invasive DRM. Media companies already tried to turn the ownership model into a rental model and consumers didn't buy into it. If anything piracy will increase to combat whatever horrible DRM you're envisioning.
|Rumor: Street Fighter x Tekken to have $35 of Day 1 DLC (26) | Posted on Jan. 31, 2012, 1:13 p.m.|
|I actually love seeing all the people whine. Everyone just loves to act like they're the victim. It's pretty pathetic.|
Ironically, the effect that this kind of stuff has on me is that I instead choose to wait for price drops, deals, etc. so that I ultimately pay 60 bucks or less for the game and DLC that I want.
What's this? Consumer empowerment? Get this out of here. You're ruining the pity party.
|Angry Birds CEO: Piracy can be a good thing (11) | Posted on Jan. 31, 2012, 1:03 p.m.|
|no he doesn't, a $50 game getting pirated hurts a company way more than a 99 cent game getting pirated|
Please stop making things up.
|Angry Birds CEO: Piracy can be a good thing (9) | Posted on Jan. 31, 2012, 12:56 p.m.|
|I wonder when people stop buying into the antipiracy propaganda? This should have been obvious a long time ago.|
|Gamerscore boosting (19) | Posted on Jan. 30, 2012, 12:51 a.m.|
|If anything, I specifically look for the harder games to complete. I honestly don't care if you have games like Avatar in your profile but I try to keep that fluff from my games list personally.|
|Ninja Gaiden 3: "in name only" quicklook (25) | Posted on Jan. 28, 2012, 6:49 a.m.|
|WTH is up with those soldiers literally begging for their lives? Ugh... so stupid.|
|silent protagonists can go to hell (25) | Posted on Jan. 27, 2012, 7:22 p.m.|
|I really mean what I said. If you're going to give the main character a personality. He/She better at least not be an annoying or stupid. At worst, silent protagonists are neutral. With a strong cast, silent actually works beautifully like in CT. Put an annoying main character like Tidus in any game though as anything but comic relief and even worse a main character and the entire game suffers. On every level silent protagonists are better than crappy ones.|
Just look at how Vaan was obviously shoehorned into FFXII.
|silent protagonists can go to hell (7) | Posted on Jan. 27, 2012, 3:09 p.m.|
|Silent Protagonists with no personality is still better than Tidus who is just a bad character.|
|The greed of modern developers has me bummed (29) | Posted on Jan. 27, 2012, 9:55 a.m.|
|This is simple progression. If you don't like it then you don't like where the world is heading and that's pretty much the end of the discussion. Even outside of gaming consumers are trending from primarily goods spending to spending more on services. Gaming is pretty late in this trend if anything.|
Moreover as a matter of fact, from simple inflation videogames at retail are still cheaper today than in previous generations. If you're a smart consumer you can get the full game, including major DLC for wildly cheaper prices.
|Whats the difference between pirating a game and borrowing a game? (47) | Posted on Jan. 27, 2012, 8:51 a.m.|
|Can I just laugh at you for questioning the Dutch study but actually bringing up the IDC study? Pretty obvious how little you know about this stuff.|
But hey maybe those snide comments will actually distract me enough from pointing out your ignorance. haha
Oh what's this? Empirical data by Economists that says piracy leads to sales?
But the random internet guy said that this was all BS. Oh who to believe?
|Whats the difference between pirating a game and borrowing a game? (44) | Posted on Jan. 26, 2012, 11:13 p.m.|
|Pirates and Nonpirates. The study confirmed previous findings by TNO on Dutch media consumption habits. Canada commissioned a similar study with similar conclusions too. TNO.|
Did you ever both to look into the IDC study's methodology? IDC just assumes each pirated copy was a lost sale. It's the exact type of made up number that media companies cite and people like you swallow whole.
|Whats the difference between pirating a game and borrowing a game? (42) | Posted on Jan. 26, 2012, 11 p.m.|
|In that case, who knows who paid the researcher to come up with the "Internet Downloads Increase Sales" BS.|
It was actually the Swiss government who wanted to know how its citizens consumed media. Thanks for illustrating exactly how easily people buy into baseless nonsense. First by posting up that IDC study which always comes out every year using the same unsubstantiated methodology, then by immediately dismissing issues when you obviously have no basis to do so.
|Whats the difference between pirating a game and borrowing a game? (39) | Posted on Jan. 26, 2012, 10:37 p.m.|
|Uhh yeah that study was commissioned by the Business Software Alliance. I can also dig up some studies commissioned by Cigarette companies that conclude that smoking is in no way harmful.|
|Whats the difference between pirating a game and borrowing a game? (37) | Posted on Jan. 26, 2012, 10:28 p.m.|
|^A better analogy is what's the difference between borrowing a car and copying your friend's car so you both have a car.|
|How come there was never a sequel to Chrono Trigger? (23) | Posted on Jan. 26, 2012, 10:18 p.m.|
|To be clear the creators of Chrono Cross specifically went out of their way to state multiple times that CC was never intended to be a true sequel to Chrono Trigger.|
|Whats the difference between pirating a game and borrowing a game? (34) | Posted on Jan. 26, 2012, 10:16 p.m.|
|I posted this on another topic but everyone pretty much just ignored it:|
The report states that around a third of Swiss citizens over 15 years old download pirated music, movies and games from the Internet. However, these people dont spend less money as a result because the budgets they reserve for entertainment are fairly constant. This means that downloading is mostly complementary.
The other side of piracy, based on the Dutch study, is that downloaders are reported to be more frequent visitors to concerts, and game downloaders actually bought more games than those who didnt. And in the music industry, lesser-know bands profit most from the sampling effect of file-sharing.
No one needs to "justify" piracy. The history of how piracy actually encourages the market is actually well documented. If anything it's all the anti-piracy koolaid that everything just swallows in its entirety that needs justification. A US study found that figures that media companies used to cite losses from piracy were literally made up.
This entire issue is really simple. Media companies tell everyone that piracy is bad and everyone just accepts their word for it.
|Whats the difference between pirating a game and borrowing a game? (28) | Posted on Jan. 26, 2012, 10:45 a.m.|
|Piracy can actually lead to more sales.|
Lending out a game can only potentially lead to a single extra sale.
|Minecraft is going to get official legos. (3) | Posted on Jan. 25, 2012, 1:01 p.m.|
|I will buy. I've grown to love my Minecraft project recreating Chrono Trigger's Zeal. I want to have a physical copy.|
|I know most people don't care about stories in fighters but I hope they make (5) | Posted on Jan. 24, 2012, 7:12 a.m.|
|Just found the song in case anyone else liked it:|
The lyrics are a bit over the top but it sounds great.
|Mass Effect 3 action figures to come with exclusive DLC (22) | Posted on Jan. 23, 2012, 8:43 p.m.|
|Your "don't like it don't buy it" argument is the ultimate in apologist statements.|
It completely absolves any developer from ever making any mistake worthy of criticism by simply telling those criticizing it not to buy it. Under this argument, all decisions all developers make are infallible.
Ummm yeah welcome to capitalism. There's only a very few instances where I'd actually complain and those instances would be over some very severe corporate abuse. This is just normal buying/selling of products. Hey let's complain because we have to pay extra for a CD player in our car. Oh wait why don't we all upgrade to first class for the same price? Yeah some people actually don't see the problem with how people that pay more get more.
You do. So like I said, go ahead and continue with the pity party.
|Mass Effect 3 action figures to come with exclusive DLC (17) | Posted on Jan. 23, 2012, 8:30 p.m.|
|Yeah so sorry to interrupt the pity party. Go ahead and continue being pitiful and sad or whatever it is this topic is supposed to be about.|
|Mass Effect 3 action figures to come with exclusive DLC (15) | Posted on Jan. 23, 2012, 8:29 p.m.|
|Uhhh... don't buy it? Wow a lotta whining here.|
|So does anyone here WANT the SOPA bill passed? (88) | Posted on Jan. 23, 2012, 11:46 a.m.|
|The only effective way to combat piracy is to compete with it. That's just a fact. If you want to decrease your piracy rates then offer a better product. Lower your prices, release it faster or offer something that piracy cannot. Legislation against piracy will not work.|
What people generally don't realize is that piracy is good for the industry. The USA is a country build on piracy. When we were forming as an industrial power we didn't care about copyrights because we couldn't afford them. That's how the country was built. Heck Yankee is derived from a Dutch word for pirate. Now that we have all the IP we expect today's developing countries to respect our copyrights which is downright hypocritical.
|I think Bethesda has this whole patching thing all wrong. (20) | Posted on Jan. 21, 2012, 8:18 p.m.|
|By the way, Skyrim is significantly smaller than Oblivion and far more polished. So yeah you got your wish of a smaller but more polished world and you're still complaining. The problem is not the size. These types of games just breed glitches as an inherent byproduct of the genre.|
|I think Bethesda has this whole patching thing all wrong. (19) | Posted on Jan. 21, 2012, 8:12 p.m.|
|Are you arguing that them(Bethesda) couldn't benefit from, you know, not making things larger with each sequel and instead make a game with comparable size but polish the crap out of it?|
I don't know why you even bring other games when the topic clearly was talking about Bethesda games, specifically Skyrim. I guess I shouldn't have expected for stuff to stay on topic.
Actually I'm pointing out that Bethesda releases large games with many glitches. Other developers release smaller smaller games with less glitches. Gamers can choose to buy whatever they want. Now you're implying that comparing one game to another game on a game board dedicated to talking about games is off topic. Haha please do that again. I'd love to just point out that silliness a second time.
Moreover it's just naive how you think Bethesda will actually be able to "polish the crap" out of a game in such limited time that they're given before release. Millions of gamers are given a lot of freedom to screw with the game mechanics in any order they see fit and they'll each do it over who knows how many hours. Yeah do even have any idea how many testers Bethesda would need to even begin to match that level of scrutiny in their games? Want a huge game like Skyrim? Then accept the glitches that will come with them. If you want less glitches then go with a smaller game that developers can "polish the crap out of"
|I know most people don't care about stories in fighters but I hope they make (2) | Posted on Jan. 21, 2012, 7:05 p.m.|
|Damn... a few months ago I told myself I had too many fighters to be able to dedicate enough time for this... but now... I must get it. |
Great song too.
|I take back every bad thing I said about this game (18) | Posted on Jan. 21, 2012, 5:08 p.m.|
|I think Bethesda has this whole patching thing all wrong. (16) | Posted on Jan. 21, 2012, 5:07 p.m.|
|Considering you were responding to my post I think you are the one who should read :P|
It's not my fault you forgot to reread your original statement when you responded to me. I'll give you a second to reread your earlier message.
Done? Still need explanation?
So how about worrying on making the games work well instead of just making them larger?
So yeah consumers have a choice of either buying smaller games that work better or larger games that have more glitches.
|I think Bethesda has this whole patching thing all wrong. (13) | Posted on Jan. 21, 2012, 4:42 p.m.|
|So where can I buy the glitchfestfree edition? Because what you said doesn't make any sense otherwise.|
Perhaps you didn't read the message I was responding to. You should.
|I think Bethesda has this whole patching thing all wrong. (10) | Posted on Jan. 21, 2012, 4:28 p.m.|
|So how about worrying on making the games work well instead of just making them larger?|
It's nice how consumers are given the choice instead of just one.
|how do people tolerate slow bad games like gears of war when Vanquish exists? (32) | Posted on Jan. 20, 2012, 8:48 a.m.|
|Yeah a Final Fantasy fan complaining about slow gameplay...? Really?|
|The way Skyrim got rid of classes is great... (10) | Posted on Jan. 19, 2012, 8:05 p.m.|
|Classes are only useful if the class choice actually matters. In the ES games you could play however way you wanted regardless of the class you chose.|
|Mount and Blade Warband @Gamestop Digital store for 10usd , today. (8) | Posted on Jan. 19, 2012, 8:51 a.m.|
|Amazing game. Get it.|
|Dungeon crawlers/action role-playing games on ps3? (9) | Posted on Jan. 19, 2012, 7:11 a.m.|
|Vagrant Story is on PSN IIRC. Get that.|
|If I started to use Dr. Doom in UMvC3 (14) | Posted on Jan. 18, 2012, 8:30 p.m.|
|I'm actually using Doom rocks to help me combo with Felicia if i can't land air delta kick.|
Doom Rocks wouldn't really help me. Rocks works well with rushdown definitely. I'm using Magneto, Deadpool and Sentinel.
Magneto, Sentinel, Doom or
Deadpool Sentinel Doom...
I've seen firsthand how scary Repulsion/Missiles and Deadpool/Missiles are...
|If I started to use Dr. Doom in UMvC3 (8) | Posted on Jan. 18, 2012, 7:49 p.m.|
|Hidden Missiles is too good. I'm so close to dropping some one for Doom even though I suck with him now.|
|Turns out SOPA isn't shelved after all (5) | Posted on Jan. 17, 2012, 9:24 p.m.|
|Haha funny considering how the USA's economic power was built on piracy. Yankee means pirate in case anyone wants to know. When our fledgling republic needed to, we sure didn't mind ignoring other countries' intellectual properties and patents. Funny how that now we have all the patents and copyrights, we expect everyone to respect them.|
The US is stupid and hypocritical when it comes to piracy. I'd love to see people defend this.
|Skyrim's Main Quest has the worst ending of any game I've played recently (15) | Posted on Jan. 17, 2012, 2:16 p.m.|
|SPOILERS SPOILERS SPOILERS SPOILERS|
I mean in most endings the ending sequences are scripted. You'll see various characters that you've encountered doing something or saying something. Likewise the camera can pan around locales that were particularly prominent in the story or you'll see locales that were the main character has impacted. In Skyrim most of that isn't possible. Most of the helpful characters in the game can be dead at that point. There's no guarantee that you really alter any location significantly with the possible exception of Whiterun and even then the primary guy you helped might be in prison.
|C/D: Crono is the worst example of a silent protagonist. (24) | Posted on Jan. 17, 2012, 12:08 p.m.|
|^Except many protagonists fail to meet one of those criteria. No one wants to be Tidus. Kratos certainly doesn't represent me or anyone else. Crono, as a silent protagonist, allows him to represent the gamer. He's a vaguely likeable guy who draws in various people to his cause, tries hard to help people and tries to do what is right.|