|Reaction: No info at all about 720 this year (2) | Posted on March 13, 2012, 6:55 a.m.|
|I don't expect much, as the Kinect look like it is about to get started with a decent library.|
|That's it, I'm officially done with anything Bioware/EA (18) | Posted on March 12, 2012, 8:27 a.m.|
|This is why I have stopped buying games day 1, I will just wait a year for the GOTY edition with all this "dlc" crap that companies are milking gamers for.|
|Girl tries to play games for two days straight, ends up losing her feet (69) | Posted on March 10, 2012, 6:06 p.m.|
|This is again why the public is dumber than the gamer crowd, most gamers wouldn't go to the point of getting their feet cut off.|
|Which game should I play? Xenogears or Vagrant Story? (32) | Posted on March 10, 2012, 9:26 a.m.|
|Xenogears, clearly has the better story.|
|Warface(Free to play) shooter by Crytek (1) | Posted on March 10, 2012, 7:48 a.m.|
|This is interesting, I like the fact that it sometimes requires you to use teamwork Well this should refresh some of the shooter genre. |
The co-op mode sets Warface apart from other shooters. Every day Crytek loads new missions to complete using the game's random mission generation. All of the co-op missions feature moments where you have to use teamwork. If there's a huge armored enemy blocking a bridge, chances are there's a way for you to boost your partner over a ledge somewhere and sneak around behind him while the rest of the squad distracts the enemy. The co-op moves instantly created that situation where you're yelling into the headset, "Get over here! No, the other side of the bridge! Just jump!" But when you pull it off it's pretty satisfying.
The daily missions have dedicated leaderboards where you can earn credits for unlocking new weapons and gear. The weapons can be customized with things like scopes, bayonets, silencers, and other useful items. If you suck at one day's mission, no worries, the leaderboards reset. So new players are never too far behind to earn credits.
There is, of course, a pvp mode to Warface, set in some "near future" urban areas. And it has multiple modes, though deathmatch is the only one seen so far. You earn points for everything, and the game scores you based on things like kills, headshots, and accuracy. The better you play, the more points you earn. You do not, however, earn points for using that cool slide move that Crysis 2 had. But you can slide under nearly every truck in any level (and it will annoy your teammates, so that's funny too).
For those of you worried that a game using CryEngine 3 is beyond your system's capabilities, good news. Crytek developed Warface to use as low system reqs as possible. Anyone with at least a 2 Ghz processor and 1 GB of RAM should be able to war all the faces they can handle.
|ZOMG Final Fantasy XIII-2 had like the biggest drop ever for a sequel (12) | Posted on March 9, 2012, 9:01 p.m.|
|Maybe people like me who were burned by 13 rightfully skipped this one.|
^This, with other companies stepping up with better RPG's, FF has become the Dynastry Warriors of the RPG genre.
|Secret of Evermore > Secret of Mana. (8) | Posted on March 9, 2012, 8:07 a.m.|
|Definitely not better gameplay...but I can see the rest being true.|
|mass effect 3 has a 4.2 user score at metacritic (7) | Posted on March 6, 2012, 7:10 a.m.|
|These are idiots that just want to bash a popular game, I may not like the direction of the game, but no one can deny its production value.|
|The way first day DLC should be done. (1) | Posted on March 5, 2012, 11:40 a.m.|
|I have no problem with the industry trying to move away from pirates and promote new game buyers. Unlike ME 3's limited edition fiasco, Darksiders 2 automatically upgrades you to limited edition with all the first day DLC at no additional cost. Now if only they could follow the Witcher 2's DLC Model on PC in which all DLC was free for new game buyers. |
THQ Inc. today announced the Darksiders II Limited Edition package, which will include the standard retail game along with a unique code allowing the purchaser the opportunity to download the videogames first single player downloadable content (DLC) pack, Arguls Tomb for free once it becomes available. All pre-orders of Darksiders II will receive the Limited Edition version of the game at no additional cost.
|New Controller Prototype could be ready by next console launch. (1) | Posted on March 5, 2012, 7:35 a.m.|
|It would be nice to see a logical change in controllers, instead of this constant push for motion controls that aren't necessary for every game. I personally would love to see a different type of game controller hit the market. |
A new type on game controller, developed by University of Utah engineers, is unlike anything seen before. The new controller pulls and stretches the thumb tips in different directions to simulate feeling and resistance.
William Provancher, an associate professor of mechanical engineering at the University said:
Im hoping we can get this into production when the next game consoles come out in a couple of years.
Provancher was recently demonstrating the controller in Vancouver, British Columbia, during the Institute of Electrical and Electronics Engineers Haptics Symposium. Haptics deals with research about touch sensory.
The first haptic feedback in controllers came in 1997 with the Nintendo64 rumble pack. Vibration has been used in controllers ever since to simulate crashes, explosions, and much more.
Now Provancher and his crew want to use their new technology to simulate everything from the recoil of a gun, to the tug of a fishing line. The new controller delivers directional cues by stretching the skin of the thumb tips.
We have developed feedback modes that enhance immersiveness and realism for gaming scenarios such as collision, recoil from a gun, the feeling of being pushed by ocean waves or crawling prone in a first-person shooter game, Provancher says.
The latest prototype looks like a standard controller, but with odd looking platforms for the thumb sticks, with a red, motorized tactor in the middle of each platform about the size of a pencil eraser tip.
If a character being controlled by a player in-game runs into a wall, the tactor will move back to simulate impact. The tactors can move side to side to mimic ocean waves. When describing a fishing game, Provancher says that as the fish jerks on the line, you can feel the tactor jerk under your thumb.
|MechWarrior Tactics hopefully will spawn a new era of SRPG. (8) | Posted on March 4, 2012, 11:20 p.m.|
|Bump for fans of SRPGs.|
|What does everyone think about Valve's prototype. (1) | Posted on March 4, 2012, 10:15 a.m.|
|That is fine if it is a prototype, but I really want to get away from consoles looking like boxing with no artistic design. There needs to be some flamboyant properties to a gaming console, something this geneation is definitely missing. |
|So if Day 1 DLC is unacceptable what is acceptable? (50) | Posted on March 3, 2012, 8:32 a.m.|
|If you want people to buy new...DLC should be free for all who buy new. It is idiotic for an industry to complain about piracy but then treat the customers that buy new like **** by making them pay for overpriced DLC, DLC that was already on the disc, and DLC that should be available to everyone but is only available to Limited collector's editions. That is why piracy has a scapegoat, companies are acting like pirates robbing honest consumers blind.|
|MechWarrior Tactics hopefully will spawn a new era of SRPG. (5) | Posted on March 1, 2012, 4:05 p.m.|
|Maybe this could replace the death of Front Mission. That is hoping for alot though.|
|MechWarrior Tactics hopefully will spawn a new era of SRPG. (1) | Posted on March 1, 2012, 3:26 p.m.|
|I am wondering why SRPG's have died when the technology should be pushing graphics and games like this. One thing I loved about the PS2 era were the amount of quality SRPG's available. Now all that there is left is Disgaea which looks pathetic compared to the hardware it is using, and feels stale when it comes to gameplay and story progression. I am hoping MechWarrior Tactics inspires more tactical SRPG's to make some necessary changes to catch up this generation. |
Roadhouse Interactive and A.C.R.O.N.Y.M. Games have sent us the very first in game screenshots of their upcoming MechWarrior Tactics. These will give you a good idea of what the art style will be in the game.
MechWarrior Tactics will be available to demo behind closed doors at GDC next week, so expect more details on the game soon.
|Is Star Ocean The Last Hope really that bad? (35) | Posted on Feb. 29, 2012, 4:36 a.m.|
|Well, at least the Voice acting is, the game is ok.|
|The "memories" in Lost Odyssey...*spoilers* (10) | Posted on Feb. 28, 2012, 8:27 p.m.|
|Actually quite a bit, they develop the main charater. Without the memories, they main character would be quite boring.|
|Baldur's Gate Remake tease. (1) | Posted on Feb. 28, 2012, 5:51 p.m.|
|This would be awesome if Baldur's Gate was remade in HD with isometric view still the primary view. I would love to see the remake with all the additional content that is available online, developers need to start buying some of those custom storylines. |
Theres something happening at baldursgate.com. First registered in October 2011, then updated with a cryptic source code message last month, tonight the website appears very active indeed so much so, in fact, that its been updated twice.
A big picture of a skull is the main attraction. Just now a block of text has been added beneath it:
The Lord of Murder shall perish, but in his doom he shall spawn a score of mortal progeny, chaos will be sown by their passage.
So sayeth the wise Alaundo
The pages source code also has something to say:
February 28, 2012
Shadowy Figure- Raise Dead : Infinity Engine
For years, I clung to the memory of it. Then the memory of the memory.
And then it returned. Better than it was before.
Its a quote related to the return of Bhaal, spots BeefJacks Jamie Donnelly. Do signs point to a new game in the acclaimed classic RPG series?
Earlier this evening the source code said: You havent guessed it yet.
Guessed what? Recently there were rumours that the Baldurs Gate games would be coming to Steam, but it seems the new stuff is unrelated.
So, what is it? A new Baldurs Gate game built in the Dragon Age engine was the first rumour to do the Twitter rounds, although mentions of the Infinity Engine in the pages source code went some way to discounting that suggestion. Baldurs Gate multiformat remakes have also been speculated about, but the veracity of said rumours appears limited.
Yet more theorists have taken to Twitter deciding that this will be a free-to-play or Facebook game. Or perhaps both. Its funny how rumour spreads.
Further complicating matters is the fact that the Baldurs Gate IP is still held by Atari, who arent linked with the EA-owned BioWare, creators of the original games.
Some had speculated that this isnt a BioWare- or Atari-related venture at all. The websites domain name was registered with GoDaddy a major domain name provider, certainly, but not necessarily one youd associate with a super-mega-business.
I remember seeing that someone has rebuilt Infinity as a fan project, tweeted journalist Richard Cobbett, supposedly with the scope for new games.
But quite excitingly, it seems were not dealing with a fan project at all, as it turns out a former BioWare designer is linked with the project. Initial whois searches yielded little, but further digging shows the domain was registered by one Mr. Trent Oster, who worked on the original Baldurs Gate.
We approached Oster for a comment, but he politely declined at this stage.
Someone on the BioWare Social Network also managed to garner a response from the ex-BioWare man, now with Beamdog. Hopefully all will be made clear shortly, he said.
Well keep you posted as soon as we know more.
|Nexuiz IGN review (Arena shooter for PC and consoles) (19) | Posted on Feb. 28, 2012, 3:22 p.m.|
|This looks good.|
|Nightmare Busters, first new SNES game since 1998, releases in 2013! (10) | Posted on Feb. 28, 2012, 2:27 p.m.|
|Looks like I need to breakout my SNES!|
|Sequels that killed their franchises (79) | Posted on Feb. 28, 2012, 8:09 a.m.|
|Breath of Fire: Dragon Quarter|
^When bad opinions go wrong...seriously. This was one of the best new directions a series could take.
FFTA2 definitely killed this series.
|Sequels that killed their franchises (77) | Posted on Feb. 28, 2012, 7:38 a.m.|
Here are some others:
Front Mission Evolved
|Final Fantasy X is just as linear as Final Fantasy XIII (50) | Posted on Feb. 27, 2012, 9:02 a.m.|
|Charater development and full combat abilities at the beginning of the game make a big difference. There are many things FF X does correctly that FF XIII does absolutely wrong.|
|SWTOR: Weakness and Strengths. (1) | Posted on Feb. 27, 2012, 8:57 a.m.|
|This article really does sum up how I feel about the game, it has alot of potential but it needs to separate itself away the rest of the MMO's. The rest of the article is in the link. |
The downside to this, of course, was something that became clear in the review itself: despite having individual stories for every class on both factions, it's not the most replayable game in the world. You're still going to the same planets in the same order to do the same quests, barring the chain of class quests that pulls you along; if you go through the game once as Republic and once as Imperial, you'll have seen basically everything barring the class quests (although that's still a lot of content). For the first half of the game this hardly matters; learning how each new class works is interesting enough to keep you occupied, and the speed with which you can tear through class quests gives a tingling sense of progression that's entirely distinct from whatever level your character might be.
I don't want to harp on about this too much, but the one other thing SWTOR does phenomenally well is make your character feel powerful, and barring a few speed-bumps on the road this does keep going right up until the end. New abilities get rarer, but generally speaking as it differs for some classes those you acquire at higher level tend to be some of the more impressive, both visually and in terms of powers. The greatest joy, though, is when the class quests force you to fight smart; most of the trickiest class bosses my Agent encountered relied on pretty much abandoning my companion and using interrupts, CC, line-of-sight, and everything else I could to stay alive and fight back, and these are easily the most satisfying battles I've had.
Then there's the endgame itself.
I'm going to come right out and state that I'm not particularly in love with the endgame as it stands right now, but a lot of this isn't the fault of the game. It is, in short, a fairly typical MMO endgame in that, after hitting 50, you've pretty much got four options. You can go into PvP via Warzones or the world PvP zone of Ilum, you can go into group PvE via Flashpoints and the larger Operations, you can explore every corner of every planet to find stat-boosting datacrons, or you can roll a new character and start all over. Basically: grow your character via gear and stats, or start a new character.
|ATTENTION: People who like RPGs (26) | Posted on Feb. 27, 2012, 8:03 a.m.|
|Bought the physical copy at Gamestop...yeah this is one of the best collections ever to be released.|
|Yay or Nay: Chrono Cross (21) | Posted on Feb. 27, 2012, 7:30 a.m.|
|Nay x 100.|
|Pinball inventor dies aged 100 (11) | Posted on Feb. 27, 2012, 7:28 a.m.|
|I didn't say he invented Pinball but he did invent a better way of playing it, which makes him an inventor. Correct me if I am wrong.|
|Pinball inventor dies aged 100 (9) | Posted on Feb. 27, 2012, 6:37 a.m.|
|RIP to a great inventor.|
|Japanese horror games>>>>>western horror games (37) | Posted on Feb. 26, 2012, 3:39 p.m.|
|Sometimes...I find Amnesia: Dark Descent and Cryostasis very enjoyable, on par with any Japanese Horror game.|
|64,000 people signed the petition to change Diablo 3's graphics. (1) | Posted on Feb. 26, 2012, 9:17 a.m.|
|While this won't change anything as millions will buy this game the first day, the fact that they made this game look WOWish was really disappointing. I have to agree with the gamers that signed, this game needs to remain dark, at least inside the dungeons. The unnecessary green tint in the dungeons is really annoying and makes no sense. The outside would stay the same but at least give off the dread feeling in the dungeons. |
One thing that does not always work well is telling game makers how to make a game. The game makers are the game makers for a reason. They have years of know how that we just do not. giving your personally feedback is not the same as telling them what to do. Give feedback on what you like what you do not like but telling them to change things with out a full understanding of all things is not really fair to the game development. A good example of this is in the call of duty black ops video game. Gamers told the makers they hate joining a match that has already started. They want to be put into a pre-game lobby not a current active game. Well the problem with that is when players leave the game no new replacement players are put in there place. So you can start a 6v6 game and 4 gamers on your team leave now it is 6v2 and due to them now pushing most gamers into pre-game lobbys you are stuck in a unfair and unbalanced game. This is very common. It makes the games really unfair. This is because of gamers ******** about it so they changed it so they would not enter active games as much. Gamers told them to change it they did and because of that the game has unfair teams all the time. Games just did not know the full aspects of why they do what they did. The makers should have done what they knew to be best instead of making it unfair for everyone. They took a small issue and made it into a problem.
There is a online internet petition for diablo 3 that had a goal of making the graphics darker in color. The diablo 3 petition says as follows;
The main objective of this petition is to show Blizzard that theres a significant number of players that dont agree with the current art style of the game, with this petition we hope to make Blizzard ear our voices, our opinions and our suggestions and we seriously want some changes in the artistic direction of the game so it could be more coherent and familiar with the Diablo universe.
It is our opinion that the graphic elements that characterize the Diablo universe are not fully present in this sequel, Diablo universe is made of:
- Gothic and obscure scenarios, cryptic, dark and shadowy dungeons
- Graphically realistic world with realistic, dirty and muddy textures
- Realistic armory and weaponry without over-sized and exaggerated proportions like big shoulder guards
- A macabre, dark and realistic art style
- Light radius, as all of you can remember, Diablo dungeons were characterized by the combination of a light radius system with shadows, everything that resides outside of the character vision sight is shadowed.
|Awesome L4D Witch Cosplay costume. (11) | Posted on Feb. 25, 2012, 7:43 a.m.|
|Awesome L4D Witch Cosplay costume. (1) | Posted on Feb. 24, 2012, 8:36 p.m.|
|Now that is a genuinely creepy witch. |
|ATI is dropping the ball on their game drivers. (1) | Posted on Feb. 22, 2012, 7:56 a.m.|
|As much as I love ATI's cards, it really upsets me that they don't seem to put as much effort in their drivers as they do their hardware. Nvidia seems to constantly make improvements to their drivers more often than ATI and this is just another example. |
Earlier today, nVidia and their collection of lean, mean, and green graphics cards got a driver update that will offer significant performance gains in Skyrim and Mass Effect 3, among others. nVidia is reporting that the new WHQL-certified driver in the R295 driver family will offer a 45% performance boost in Skyrim, up to double the performance in Mass Effect 3 for SLI configurations, SSAO (Screen Space Ambient Occlusion) support for Modern Warfare 3, Diablo III, and Skyrim, and a wealth of other improvements ranging from SLI optimizations to 3D vision support.
Suffice it to say, that if you own an geForce card and like to play games, this is a necessary download. Full release notes are below, and the drivers themselves can be retrieved from the nVidia drivers page. We're in the process of testing these out ourselves, and if we notice any issues we'll be sure to let you know. Happy gaming!
|Reaction: Sony cuts the Vita's price by $50. (16) | Posted on Feb. 19, 2012, 12:49 a.m.|
|This is going to happen soon anyway.|
|I present to you the CORRECT Top 10 360 games (36) | Posted on Feb. 16, 2012, 12:31 p.m.|
|Lost Odyssey is missing thus this list is fail.|
|Real Talk:Microsoft is responsible for everything wrong with modern gaming. (5) | Posted on Feb. 14, 2012, 8:43 a.m.|
|Simple put...no. Without online, gamers would still be closet nerds. Personally, this is like complaining about texting over phone calls, it is simply the next logic step.|
|Apple's iPad hits a major roadblock, over trademark disputes... (2) | Posted on Feb. 14, 2012, 8:05 a.m.|
|This is where, "made in America" would have prevented this...damn and their stock just went above $500 a share.|
|Real talk: Final Fantasy VII Remake or Final Fantasy VII-2 (17) | Posted on Feb. 12, 2012, 10:01 p.m.|
|Remake, there doesn't need to be any more FF sequels. Please go back to the old format of none of them being directly connected.|
|No access to consoles or a gaming PC for 6 weeks. What would you do gaming pals? (17) | Posted on Feb. 12, 2012, 10:47 a.m.|
|That is what my PSP is for.|
|Sony on Demon's Souls: Thought it was crap, regretted not publishing it in West (28) | Posted on Feb. 11, 2012, 3:30 p.m.|
|Sony has done this so often this generation it is no wonder they remained in 3rd place.|
|FF: XII or XIII? (23) | Posted on Feb. 11, 2012, 11:22 a.m.|
|XII by far.|
|EDGE 238 Scores: XIII-2: 5, Uncharted Golden Abyss - 7, MGS3D - 8 (35) | Posted on Feb. 11, 2012, 6:39 a.m.|
|So SWTOR got an 8 heh, it is interesting that it is getting this much recognition even from hard judging magazines like edge.|
|After a rough 2011, Sony may be reducing the quantity of games they publish (5) | Posted on Feb. 10, 2012, 6:04 p.m.|
|They explained all their problems, it is not the game it is their horrible advertising strategy.|
|Watch 500 Draugr, 200 skeletons, 500 Dwarven Warriors in Skyrim Mod(PC) (1) | Posted on Feb. 8, 2012, 12:29 p.m.|
|This is pretty sick, I wish developers would buy some of these mods like apps so they could easily give it to everyone. |
This is exactly why PC gaming is awesome. The wonders that one can do with mods, especially in a game like Skyrim can really test the imagination of developers.
Take this video for example. This is nothing short of epic. Watch this machinima battle of 500 Draugr, 200 skeletons, 500 Dwarven Warriors and a dragon created by using the following mods:
darksiders swords by drk937
Midas Magic Spells in Skyrim by Xilver
Skyrim NPC Editor 0_66 by foretrenty
Skyrim Photography Toolkit Weather Control and Lenses by MIND BULL3TS
|Vita Passport program will not be available in NA (28) | Posted on Feb. 7, 2012, 4:56 p.m.|
|Like I said, Sony can't market worth ****. They will kill the Vita out the gate.|
|The only people criticizing Vita are trolls (20) | Posted on Feb. 6, 2012, 5:23 p.m.|
|If you are talking about the hardware I would agree, however if you are talking about Sony's continued debacle in advertising and promoting the system for consumer consumption, then no. Sony has better products in many areas, TV, phones, and consoles but they have lost the ability to advertise and compete on a price/benefit ratio. One can override the other, but you have to be good at one of them...look at Apple. So people aren't criticizing the Vita, just Sony's plan for selling and supporting the Vita.|
|EA Preparing to Carpet Bomb You With Star Wars: The Old Republic Ads. (6) | Posted on Feb. 6, 2012, 5:49 a.m.|
|FFTA2, Tactics Ogre: LUCT, Jean D'arc or Valkyrie? (7) | Posted on Feb. 5, 2012, 2:18 p.m.|
|Maybe the TC ment Valkyria. Which would still mean Tactic Ogre is the best choice.|
|10 Xbox 720 Designs to consider. (1) | Posted on Feb. 5, 2012, 10:03 a.m.|
|I only find like 3 of these viable as the rest just would not be accepted by the public. I doubt MS will put any true effort in making the design futuristic and visually appealing at the same time. They will go with the safe bet like most of the consoles that have been released in previous generations. |
We have some gorgeous Xbox 720 concepts for you, which look simply ravishing. Considering how bulky and unremarkable the first model of Xbox 360 was, and the complete contrast in design when you look at the Xbox 360 Slim mode, its clear that Microsoft has learnt the finer points of good appealing hardware design. Now, when you think about Xbox 360s successor Microsoft can nail the design easily, which will not only make it look futuristic, like it is supposed to be in, say, 2014, but it will also feature a lot of interesting technological enhancements. We dont know what they come up with though, so this amazing concept design gives a close idea of what to expect from the upcoming console from Microsoft. We have 10 spectacular images here, and full credit to whoever made them, as it is quite hard to track them down on the Internet.
So check them out and tell us what you think in the comments section below.
|EA Preparing to Carpet Bomb You With Star Wars: The Old Republic Ads. (1) | Posted on Feb. 5, 2012, 9:51 a.m.|
|This seems to be true, I think alot of great MMO's failed because the mainstream crowd is needed even more than the hardcore crowd to survive. The numbers on the servers mean everything, much like Facebook, you want to be there because people you know are there. |
While many core gamers have built a good resistance to this kind of allure, the mainstream market is very sensitive to hammering marketing campaigns. This results in the inevitable failure for most MMORPGs to grab the lasting attention of the general public.
Electronic Arts seem determined not to let that happen to Star Wars: The Old Republic.
During the Q3 2012 Fiscal Earnings Conference Call EA announced that Star Wars: The Old Republic currently has 1.7 million active subscribers and sold more copies than expected. This raised EAs confidence in the product, and persuaded the publisher to increase the marketing spend to push the title to the masses.
Thanks to a transcript of the Q&A Session held during the conference we can get a little more insight on what EA is planning to turn the marketing war in its favor.
The first step is the most obvious: a major mass-market network television campaign. You may have seen some TV commercials of SWTOR, but youre most probably going to see a lot more from now on.
The second stage of the assault will be a major use of the synergy with Lucas. The 3D re-release of Star Wars Episode I: The Phantom Menace will hit the theaters on the 10th, and EA is going to play heavily on the cross promotion between the movie and the game.
Finally theyre going to use their cross-platform gaming community Nucleus, Origin and their combined hundreds of million users in order to get the word out even more and aggregate the eyeballs, minds and wallets of gamers around the globe.
As a partly unrelated note, we also learn that the publisher is looking into bringing the game to the Asian market and already has work underway to accomplish that, but no specific time frames were given.
One thing is for sure: if theres one publisher with the cash and the resources required to be able to fight Activision Blizzards marketing on even ground, thats Electronic Arts. Catching the eye of the mainstream and casual userbase may be the real key to the long-term success of the game.
Well have to see if theyll manage to win the battle, or at the very least to tie it. That would be an astonishing result already, while not easy to accomplish in the least.